So here we are at the main event. Divine Divinity and Beyond Divinity both had their ups, downs and horrendous lows, but they’re basically irrelevant now because Divinity II is a totally different game. Sure, there are a few attitudinal hangovers, and the continuation of the same story arc…
But Divinity II is not a slightly confused tactical/action RPG. Divinity II is a fully armed and operational 3rd person action RPG, and it is glorious.
I have been meaning to explain Classic Dance Saturday.
Classic Dance Saturday was a radio show that used to play, funnily enough, on a Saturday night, on QFM (before it was Q96 and then died). The name perfectly describes it, though there were still plenty of modern (at the time) additions. This was a rather long time ago, long before our family owned any computers… The darkest depths of the mid 90s.
I didn’t know my musical arse from my musical elbow back then; I just listened to the radio because silence scared me. But I found that I rather liked all the classic dance tunes that this show would play, so I’d sit in my bedroom all Saturday night, building Lego models and enjoying the music.
Classic Dance Saturday the playlist, then, is an attempt to recapture those days. It is not the full length and breadth of Classic Dance, for there are other dance hits that have come before (and after) but were simply not on the show (or my memory of it). This is merely a snapshot of what I heard then, and it continues to grow as I am reminded of elements (and/or Spotify gets a hold of them).
I remarked that Divine Divinity (the daft title was forced on the team by the publishers — makes sense) suffered heavily from not knowing whether it was a tactical RPG or a hack ‘n’ slash, awkwardly straddling both spheres not particularly well.
Beyond Divinity cast the dice in favour of Baldur’s Gate and realised that, yes, it probably should have been a party RPG all along and added more characters. Even so, it didn’t quite manage to go all the way…
Style change time!
After a minor bookface poll that came out in favour of the new style, I decided to go ahead and turn dark. It’s not that strange a change — I had the orange/black of the Project Y4 in the header for ages anyway, so rolling that out to the entire site is a perfectly natural update.
Let me know what you think! If too many eyes start bleeding I’ll go back to a light scheme and think about re-doing the colours entirely.
Explain why you chose your blog’s title and what it means to you.
What is an excerpt, but a momentary glimpse of something? That’s all this is; just a sequence of little windows onto the world that spins around the head of that entity we refer to as Rao Dao Zao. Even the game reviews, while attempting to produce some kind of meaningful recommendation (or not), probably say more about him than they do the games in question (like his constant pining for better romance sub-plots).
Bah. The blog’s title is just a suitably poetic way of saying “stuff wot Robbie says”, and that’s pretty much it. As the old saying goes, “if it sounds good, do it!”
Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a love for romance sub-plots and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…
Today: the venerable The Devil Made Me Do It by nightingale
I was reminded t’other day that the RDZArena has a number of bonus chat commends. I decided that enough time has passed so I should spread the love a little, so they’re now on the RDZArena page. (It actually surprises me how many people actually still seem to play the RDZArena — it didn’t exactly get a good reception at the time.)
-me starts a fire is always good for a laugh, and I had totally forgotten about -xantomere. The main attractions, however, are -nowin and -gameover — which will allow you to play the map for a very long time before deciding you’re done when you’re done rather than when an arbitrary score limit is reached.
Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a love of steamrolling easy AI opponents and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…
Today: the ancient monolith Quest of Kyneria, so ancient it isn’t marked with an author and has no known remaining download locations.