Blog 523: Divinity Discourses: Anthology (Introduction)

The opportunity arose recently to get Divine Divinity, Beyond Divinity and Divinity 2 (its new Developer’s Cut edition) in one lovely little DRM-free box. I was only tangentially aware of two thirds of these games before, but with the phrase “Three RPGs of Epic Proportions” bandying around next to “DRM-free” they didn’t have to ask twice.

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Aside 12: WordPressiversary

Aside

Apparently, it was three years ago today that I set this blog up. When I forsook the hoary old halls of MySpace for a better, brighter, more customisable and better-optimised future.

184 posts later… Some legacy, huh?

Blog 522: The SPRPG Diaries: Season of Uncertainty

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of the desire to explore everything, which is shared by nobody else, and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the inimitable Season of Uncertainty: The Dark Phoenix by Gravano.

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Aside 11: Recombination

Aside

There is nothing original in art, sure. The answer is all about recombination — throw away your textbooks, or rather, read your textbooks and do not follow them blindly, but rather think “I like this and want to be like it, but I would do it this way or that way with these differences”. This and that may also be from other textbooks, but you shine through in the recombination and create something of interest and value. Not just-another-acoustic-guitarist-singing-about-break-ups.

Blog 521: The SPRPG Diaries: The Legend of Magnador

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of the desire to explore everything, which is shared by nobody else, and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the legendary The Legend of Magnador by BlueEagle.

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Blog 520: The Return

Some of you may remember the dilemma I had about two years ago, when I was gearing up to do “one last Warcraft III map” (scoff). I had to choose between daftly-titled Brownscape: Torment and feat of strength Project Y4.

But now Y4 is done and it’s down to the bonus missions and the DLC-type extras, I need to take a break. I hope you understand — two solid years on a single project would drive any man to distraction. So one day, for wont of anything better to do, I was strolling around some mothballed projects…

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Aside 10: Creative Limitation

Aside

On the way home from Paris on Sunday night, I purposefully left myself with nothing but my notepad and my pen. I had two choices: be creative, or be bored.

The gambit paid off. Plans flowed forth from my arm, through the pen and onto that increasingly-battered pad, implications and motivations and chains of cause and effect unfolding like the first flowers of spring to unveil the sweet nectar of gameplay elements ripe for implementation.

If I had spent the same few hours at home in front of the computer, I’d probably just have fiddled with the terrain and pushed a few triggers around. Sure, stopping is anathema, but sometimes forward motion is elusive. Sometimes, action must be forced.

Blog 519: Combo Model

So I mentioned a while ago that I got Black Phantom for my birthday. It somehow — somehow — escaped my notice that Black Phantom can be combined with another model to make… another model. Perhaps this is because I didn’t get half a bonus instruction set, but rather a cryptic message telling me to hit the Lego website.

Well, the site has been hit and the bonustructions downloaded, so let’s see if this combo model lazily fizzles out at a Double Kill or will reach a HOLY SHIT greater than the sum of its parts…

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