I’ve done a reasonable bit of work with procedural terrain generation of two different kinds recently (well, when I say “recently”…) for Project Y4, hopefully into techniques that can be re-applied in the future to different projects. But while lusting after the most hilarious procedural generation technique of them all for a long time, it’s only been in the last couple of weeks that I’ve delved into the wonderful world of Markov chains…
I was recently playing somebody else’s map and was reminded of another one of my own failed attempts at making an ORPG: The RDZ Micro RPG XK.
Along with The Island, it now makes up The Forgotten — a new directory of some of those unfinished projects you might think are best left forgotten…
So if you want to have a laugh at my not-so-humble beginnings (from long before I grew my serious face), get in there and have a bash.
I didn’t sleep much last night. A single sentence entered my head while brushing my teeth, a sentence regarding the ongoing re-write of This Wreckage et al.
At first I thought “this would be an irrelevant last-minute ass-pull, why is this in my head?”, but it started to lead my mind astray anyway. Ten hours of fitful, half-awake tossing and turning later, and I realised that it actually makes a kind of sense in the grand scheme of things that is so close to perfection it hurts. Plus, it comes with an attendant host of glorious implications and extrapolations that that may even serve to coalesce the disparate pieces that I have so far assembled for the trilogy finale Shattered By Light (how ironic that title is at the moment), and help to raise some more armchair/pub philosophy while we’re at it!
In other words, I was the wierd guy at the train station scribbling in his notepad. Not a trainspotter, but an artist. And that makes it all right, doesn’t it?
Incremental updates are the name of the game this time around. Well, no, I tell a lie (and we all know that RDZ tells no lies) — the name of the game is Tomb Raider II. It stars Lara Croft, apparently. Perhaps you’ve heard of her?
As soon as I finished Tomb Raider, I made my move to immediately continue through the series…
If all concerts forever after follow this format, I will be forever satisfied.
It’s becoming fashionable — Howard Jones did it, Nik Kershaw did it, and now Ultravox have done it: eschewed a support act for a split show.
For Ultravox this entailed a concert whose total length was well in excess of two hours. I feared that, surely, some of my favourite tunes would be dropped as we marched relentlessly to the end that just never came. Oh, how sweet that disappointment was! White China, We Stand Alone, I Remember (Death in the Afternoon)… All Stood Still, Mr. X, Vienna… Something’s going to give, right? Wrong. Passing Strangers, Hymn, Dancing With Tears In My Eyes… I was hoping for Love‘s– Love’s Great Adventure, One Small Day, The Voice, Astradyne (yes, they even squeezed in Astradyne)... And that’s not even counting the incredible selection of my favourites from the new album, including Live, Flow, Lie (wasn’t expecting that one!) and the beautiful Contact. That’s not the order they occurred in and that’s a heavily truncated list, but I think you get the point — they just kept going and going and going, and it was incredible.
I knew every single word and howled my heart and soul out. The bar has been raised, and who can hope to dislodge the mighty Ultravox?
I didn’t have too good a time with Tomb Raider: Angel of Darkness (can’t find my words; they are buried somewhere on the old Myspace blog), but GoG.com tweaked my impulse-buying circuits at the weekend — and so I splurged on Tomb Raiders 1, 2 and 3 (because $3.99 is such a splurge). I think I’ve been told that each one of them is the “best” by various sources, but the same thing happened with every single Simple Minds album except Reel to Real Cacophony (which is very clearly their finest) so people can’t really be trusted.
Anyway, let us start at the very beginning. The year is 1996…