Every vertex. Every face. Every joint and every keyframe of every model. Every custom object, every trigger, every line of script and every word of fluff-text. I have just made a total conversion all by myself.
Okay, that’s not entirely true — I used pictures from nasaimages.org and generated others using Impact Texture Studio, and the sound effects are from soundbible.com, flashkit.com and soungle.com, and I couldn’t have done anything at all without Milkshape 3D, Paint Shop Pro 7, Wavepad, OpenMPT or Warcraft III itself (or Windows, or any of the hardware vendors that put stuff in Daedalus). And my inspirations, Orchestral Manoeuvres in the Dark (most notably Dazzle Ships), Unreal Tournament, Star Wars… There is nothing original in art, and I’m probably standing on the shoulders of giants more than most. But I did all the important stuff myself, right?
And then, when I say “made”, I don’t really mean that either. There’s still much more to do — bonus missions, additional side quests, extras that will round the whole thing out. But even if I die now, what exists can stand on its own two feet (I don’t intend to die now). The extra stuff will be just like DLC, and everyone loves that, especially when it’s free. Except it won’t be terrible fanfic add-ons, it really will be stuff that’s been planned for but I didn’t have time (“time”, roflcopter) to put in. Ask McPhail, he knows I’ve got the whole bloody universe mapped out, he had to suffer itg all the way home from the pub one night.
Anyway, it’s out now. Project Y4 R01 is ready for you. Are you ready for it? I hope so. I hope, after all this time, you actually like it, because I’ve put a fair amount of my heart and soul into this thing (it’s a labour of love so please don’t ask me why).
Now, stop reading this nonsense and get to playing the project! You’ve got Warcraft III: the Frozen Throne and patched to 1.26 or higher, right? Go! To ModDB!
But, well, holy shit. I actually did it. I made a total conversion.