Aside 2: The Island


Every now and then I feel compelled to go back through the Archives — a collection of old burnt CDs of successive back-ups made when moving between new computers or new installations of Windows, from the age before external hard drives.

Every time, I find the collossal library of Warcraft III maps from my earliest days. Most of them are plain dreadful, but have flashes of what I would become… And then there’s The Island, from 2006, which is an unfinished parody of all that I would become.

If you’ve got five minutes and fancy a totally daft speech-synth romp, check it out. Arrow keys rotate the camera, walk up to people and right-click them to speak to them.

Blog 500: The Sound of Y4

Project Y4 has really been coming together recently. Everything converging on the mystical end point which, though undefined, seems somehow within reach now.

But one of the major factors I’ve been looking at over the last couple of weeks has been sound. And my, what a difference sound makes.

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Aside 1: New Theme!


You may have noticed that the Excerpts now use a new theme.

Don’t get me wrong, I loved the old one — but it was beginning to feel its age next to all these new-fangled themes that roll out every couple of weeks. All I really wanted was the same thing with new tech (Custom Header, Custom Background, Custom Menus, all the Customs you don’t have to pay for) and with a wider main column, but as I live my life wanting totally different things from everyone else that was clearly never going to happen (and though I want to build my own theme to submit for free use for everyone, that’s an exceptionally long term strategy).

So I’m now using the fairly generic but solid Twenty Eleven (last year #latetotheparty). Please bear with me while… things go wrong.

But it does have some nice new features, like these little micro-blog-type posts… May come in handy for when I don’t have a thousand-word epic to spew all over your screen.

Blog 499: Concepts of Y4

In the beginning, RDZ Industries models leapt fully-formed out of my mind and into Milkshape 3D… And, well, you could probably tell.

The process has changed significantly since then, and now involves a lot more paper. Of course, designs drift as they go from sketch 1 to Milkshape to sketch 10 and back to Milkshape again — but that’s what they’re meant to do, until after some kind of creative natural selection they converge on the most satisfying results.

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Blog 498: Avengers Assemble

Everything I overheard said of Avengers Assemble said it was the best film since sliced bread. Sure, every film has at least one person who’ll swear blind it’s the greatest cinematic outing ever (indeed, I am that person for Sonic the Hedgehog: the Movie), but to garner such unanimous assent it must surely be something special.

But we all know I like to see things before I make baseless assumptions and jump to silly conclusions.

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