Blog 460: Blast from the Past

Assault Rigs is a piece of my childhood. I last played it… More than ten years ago. This is an echo right from the beginning, from before we even had a computer — I played it at a friend’s house.

If you’ve been keeping track of Project Y4, you’ll no doubt have heard me mention it often as the inspiration of the node hacking mini-game.

Well, no longer shall I have to feed on rumours and half-remembered images. Now, I play it again for real.

Prepare to be shattered, rose-tinted spectacles. Welcome to 1996.

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Blog 459: Combat and The Witcher

I should like The Witcher. I really should. It’s a giant single-player action-RPG, full of sex (very little romance, though) and bad language. On paper, the only turn-off is the grimdark, and there’s enough banter to offset that.

In reality… I’m not so sure. The most prominently off-putting part of the game is its combat system, which seems to be trying to simultaneously pull itself in two entirely different directions — resulting in an unhappy mishmash.

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Blog 457: The DLC Effect (Part II)

After 30-odd hours of Mass Effect 2, I finally completed it. The suicide mission itself feels so small and emaciated next to… well, then entire rest of the game.

Anyway, quite a while before the ending, I ventured into the other two DLC packs, Lair of the Shadow Broker and Arrival

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