Blog 800: Don’t Be Fooled By the Blogs That I Got

Eight hundred blog entries! My target is always about 1000 words per entry, so I’ve come even close to that average, that’s… a whole lotta words. I could have written a whole fantasy epic novel sequence instead! But writing novels takes a hell of a lot more effort than… organising your thoughts on a subject into a coherent and structured narrative… … Uh… shhhhhhhh!

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Blog 799: The Datavault

Gosh, it’s been a while, hasn’t it? The good news is that, after changing jobs, I’m down to 4 days a week again. That means Exon is back on the menu for Fridays.

That means I need to pick up… wherever I left off.

… Where did I leave off?

Ah yes: the Datavault.

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Blog 798: Oblivion Awaits

The last time I did a wee Elder Scrolls binge, I played Morrowind and then went straight to Skyrim. I’ve never had much of a thing for Oblivion; while I find Skyrim‘s viking aesthetic reasonably boring, it’s not half as boring as Oblivion‘s extremely straight trad-fantasy trappings. But these feelings come and go regardless of how your conscious mind might object, and sometimes you just need to float around grassy hills and bash some glass-hammer-wielding minotaurs.

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Blog 797: Who Wants To Be Dungeon Master?

I’ve been playing tabletop RPG Dungeons & Dragons (5th edition) regularly for a couple of years now, with a small group of close friends. We started with one of our number running a big long campaign, then when we got to level 20 (and after I’d finally cajoled him into letting us fight the Tarrasque), the next started his big campaign. About half-way through the first, we took a small break to play the published adventure Dragonheist. During this second campaign it… fell to me to provide the interlude adventure.

Picture the scene: a man who has dedicated his life to spending years meticulously crafting scenarios hosting an infinitely-responsive adventure with only a week between sessions for planning.

Sweat dripping emoji, as the old saying goes.

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Blog 796: Master Chief Collection: Halo 3

Considering that Halo 2 just stopped rather than ending, I had to start Halo 3 immediately. Just think, though — imagine you’d played Halo and Halo 2 on PC the first time around, and then they just… didn’t release Halo 3 on PC at all. That would have been truly awful, and right here lies the vindication of my decision to avoid all contact with Halo until I could play the lot. At least if the┬áMaster Chief Collection had never come, I wouldn’t have been cut off mid-swing.

And after all that… Will Halo 3 be even more of the same?

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Blog 795: This Wreckage Gold

Luckily This Wreckage is much better built than When the Freedom Slips Away, so it’s much less buggy on the scripting level. Unluckily, it contains a whole heap of custom models and data that Reforged doesn’t seem to like. Sigh. No rest for the wicked, huh?

This is a bit overdue because I was sort-of waiting for Reforged to stabilise a bit and… uh… well, since the dev team has apparently been dismantled, I guess this is as stable as it’s going to get! So behold: This Wreckage Gold with a load of fixes and small tweaks! … and a whole heap of unfixable “known issues”. Double sigh.

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Blog 794: Master Chief Collection: Halo 2

Remember when sequels were just “more of the same”? When there weren’t seismic shifts in tone and mechanics or … pretty much everything… between entries in a franchise?

Of course I can only be talking about one thing — it’s time to continue exploring the Master Chief Collection and dive into Halo 2. Which is very much more of the same.

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Blog 793: The Age of Kings

I’ve menitoned Age of Empires II obliquely many times throughout this blog but never actually written about it directly. Which is actually a massive oversight, because it has the dubious honour of being the first PC game I ever bought, so it’s a foundational influence in how I started to dream of making my own worlds — it did, after all, also include my very first level editor.

So twenty-odd years later, with lockdown madness causing a spiral ever deeper into nostalgia, isn’t it high time we took a proper look at a true classic?

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