You know why my aim is so rubbish in all those demo videos I’ve been posting of my game? Subtlties of cursor-following rotation and dual wielding, that’s what.
A bad workman always blames his tools, yes, but I programmed this… so I have the right to complain — and the right to fix it.
I woke up today to find that somebody had left a comment on Project Y4‘s map page on the Hive Workshop. It read:
WTF is this!?
I guess the reason it hardly gets any downloads is the fact its description and all those screenshots aren’t indicative enough of what the map is actually about? Ah well, the more you know!
Sure, explosive projectiles are one thing, but then you’ve to make things take damage… and die.
That Invisible War, eh? I just couldn’t put it down, even when the dreaded black screen crashes started blitzing the immersion even worse than the lengthy loading screens already did (the fix seems to be to End Task on DX2Main but not Ion Loader; after a minute or two, it will spontaneously relaunch the game, loading where you left off).
So, we could have established that maybe Invisible War might not actually be all that bad after all, but it definitely does get ugly as the finale approaches. Thematically ugly, that is; the gameplay remains consistent.
Considerable spoilers this time.
I don’t know if I’m going mellow in my old age, or if it’s a symptom of inevitable brain decay, but I am feeling forced to admit that there is something compelling about the ill-advised Deus Ex sequel Invisible War. (My previous examination of the game was hardly complementary. Was I really so angry back then? … What do you mean, “you still are”?)
My biggest concern is that it is beginning to feel somehow more compelling than the ill-advised prequel, which was at least a pretty good game even if it was painful in a lot of other aspects.
I need to try to nail this feeling down and contain it before I end up doing something stupid like conceding that Invisible War actually exists.
I need to come to terms with my growing irrelevance.
Everyone else is obsessed with smartphones while I just don’t care. I love to play singleplayer games while the world wants 4-player co-op. I want a DVD with a printed manual in a box when the masses want digital downloads and always-online storefronts. I want a desk with a keyboard shelf.
Do you know how bloody hard it was to find a desk with a keyboard shelf, let alone one big enough for an adult? You don’t, market forces say, even have a keyboard anymore. You’ve got a laptop, at best. Even then, you don’t really want a desk, you want a feature piece for the corner of your living room that needs to look pretty rather than actually get used.
I don’t think this universe has a place for me anymore.
Well, I couldn’t exactly play the ill-advised prequel without going on to cleanse my palate with the real deal. While floating around the grungy millenial streets of Deus Ex, I got to thinking about one feature that was particularly controversial about its prequel: boss fights. Because the original Deus Ex doesn’t actually have a final boss… Or does it?
Beware of spoilers.