Blog 615: Post Mortem: This Wreckage

Considering I’m now making a real game for real, maybe now is a good time to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.

Today: the big one, This Wreckage

You know, I actually managed to do this one without any spoilers. Maybe there are a couple in the screenshots.

Continue reading

Blog 614: Maximum Crysis

It’s a vain, out-dated ambition, I know. When they first built Crysis, it was inconceivable that technology would ever be able to run it on maximum settings. I played it on a mix of Low and Medium settings on Daedalus, and it was still a bit choppy — the final boss in particular dropped to an almost unplayable frame rate, but the rest was Good Enough.

So here we are with new computer on the block Helios. What does he make of this monumental tech demo?

Continue reading

Blog 613: Post Mortem: The Arena

Considering I’m now making a real game for real, maybe now is a good time to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.

Today: the multiplayer extravaganza, RDZArena

Continue reading

Blog 611: Post Mortem: When the Freedom Slips Away

Considering I’m now making a real game for real, maybe now is a good time to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.

Today: my first real map, When the Freedom Slips Away

There will be spoilers.

Continue reading

Aside 52: A Rose As Called By Any Other Name…

Aside

A few people have recently asked me where the name “Rao Dao Zao” came from. It’s a pretty crap story, to be honest, but it turned out all right — the search engine rankings for Rao Dao Zao are pretty awesome, and, well, it does look and sound quite cool (assuming you pronounce it correctly, which most people don’t).

So, to shatter my air of mystery, the story goes thus:

My real name is Robbie. When I first played Baldur’s Gate, I couldn’t name my character “Robbie” because that is not Fantasy enough, so I shortened it to “Robe”. Some time later, I got the Lego Rock Raiders game — where a narrator says the name of a set, “The Loader Dozer”, in a particular accent. I injected Robe to this for some reason and got “The Rober Dozer”. Slur hard enough while saying “Rober Dozer” and you get “Rao Dao Zao”.

Voila.

Blog 610: Post Mortem: The Islands in the Sky

Considering I’m now making a real game for real, maybe this is a good moment to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.

Today: the Islands in the Sky series

Continue reading