Legacy of the Void will apparently be released on the 10th of November. Get hype?
Well, the hype train started with this strange prologue campaign that was released just a few days ago. Is it the promised land of a Rexxar-style Zeratul RPG?
I think you know the answer to that, but read on anyway. (There are spoilers for everything SC2 so far, if you care.)
I’ve been working on the ammunition system for my game recently. You know, weapon ammo consumption and reloading and different ammo types and whatnot. I started with one approach but have had to change direction, because the initial idea didn’t pan out — but in the switch, I want to preserve many of the outward aspects of it, just not the underlying implementations and attendant badness — and I start to worry that I’ve got to hold so many moving parts in my mind to keep it balancing oh-so-precariously in the realm of the specification, and I start to worry that it’s beyond me, that my brain doesn’t have enough capacity to contain all of this at once, that I just can’t do it and I’m getting old because couldn’t I do this before?
Then I realise that, actually, no, I couldn’t do this before — I have literally never done anything in my life that is so complex as building an entire fucking computer game by myself. Even at their worst, Warcraft III maps didn’t have shit on… all of this.
Have I bitten off more than I can chew?
… Well, I’m not dead yet.
So I had this grand plan to use 3D objects in my game’s UI. I wanted to escape all the woes of having to create icons, and recreate them every time I fiddled with a design.
Like most of my dreams of course, it was never going to work.
Despite its questionable surroundings, and indeed its questionable plot, Starcraft II‘s campaign as a whole is a very strong thing. While the rest of the game is mired in eSports the campaign is almost entirely divorced from the outside world — which means it has the freedom to paint the town red.
It’s been more than five years since This Wreckage version Gamma was released, let alone since the first version came out.
Since then, the scoreboard has kept the dream alive. It’s not busy, but ticks over regularly enough — mostly thanks to the on-going battle for Champion status between sleepyskipi and SubZero. I never designed the scoring system in a particularly robust way, so it shouldn’t have surprised me when SubZero managed to post a score of over a million points. It should also not surprise me that sleepyskipi has now busted that score.
The battle also continues over speed-running the map, but SubZero still holds onto that title… for now. Can you do it in less than 1 hour and 3 minutes?
You’re crazy but I love you. My stand-alone game(s) will definitely have a scoring system.
Starcraft II was supposed to be three “games”. Not a game and two expansion packs, three “games”. With the third “game” finally pretending like it’s possibly actually on the horizon, I got the hankering to go back and replay the two other bits.
I barely had SC2 installed on this new computer when I remembered all the reasons it makes me angry.
(What was the time distance between Reign of Chaos and The Frozen Throne? One year? And a bit? SC2‘s time-lags aren’t even funny.)
I’m okay with Quake 4. It’s not great, but it is large and clean and straightforward and devilishly well-made. I’m more okay with Quake 2, which came on a bonus disc with my copy of Quake 4 — it’s brown but it’s got a certain je ne sais quoi that makes it more compelling than it has any right to be.
Quake has nothing to do with Quake 2 or Quake 4. Here we are, though, 19 years late to the party, and the legendary original has finally been released on GoG.com. Step into the slipgate to begin…